#version 330 core
out vec4 FragColor;

in vec3 ourColor;
in vec2 uv;

uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;

void main()
{
    FragColor = mix(texture(ourTexture1, uv), texture(ourTexture2, vec2(uv.x, 1 - uv.y)), 0.2);
}